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Masterviz – OF3D Academy

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Description

BEHIND EVERY REALISTIC PICTURE …

We believe that every professional who creates realistic images doesn’t do it magically.
Behind every fabulous visualization you create, there is a method.

Yes, we have developed this method.

We are aware that it is not the only way to achieve realism in rendering, but we guarantee that the way we teach is unique in the world and that anyone can learn.

A niche that has growing demand, is simple and has less hassle. The rendering market in Brazil and in the world is only growing. And the best: the competition for those who stand out is very low.

Have more autonomy. Conquer what many are looking for and never found: freedom. Be free to work wherever you want and for as many hours as you want.

Get where you never got before. Become the most sought-after and well-paid professional in the architecture field.

It’s not about pushing buttons. Much more than learning every detail of the software, understand how to create bold images by refining your look and exploring your creativity.

Do not waste time. What once took years to be learned within Archviz, now, with the right technology and method, you can do it in months (or even days!).

How much does it cost not to have all of this? If you were mastering realistic rendering today, and with that, you were earning 5, 10, 20, 50 thousand reais per month and you were available to work wherever you want with what you really love, what would you be doing?

DON’T WALK UNNECESSARY PATHS

Master the practice, learn the method and turn your images into real experiences.

We will teach you techniques and practices that we use every day in our studio, which is currently one of the largest in Latin America. You will save a lot of time and cut a lot of unnecessary paths.

The way we will guide you through the online classes will have one main objective: to give you all the methods and tools you need to become a high-performance Archviz professional. You don’t need to master any software, because we’ll get you there.

This is the time to explore your full creative potential, even if you think this was never your strong point.

WHAT WILL YOU LEARN?

FUNDAMENTALS

There is no practice without theory! Just like in the gym, first you have to understand the movements and then execute them. Within Archviz it is no different, it is necessary to equip yourself with some specific knowledge before getting your hands dirty. It would be a big mistake to underestimate fundamental concepts, such as photography, rules of composition, lighting, materials, colors, etc. Therefore, here you will build the necessary theoretical foundation to create breathtaking visualizations!

LIGHTING

Lighting is one of the main pillars behind a high-level rendering. This pillar can turn your render into a highly realistic view, or destroy it completely. Here’s one of the most essential parts of rendering for architecture: conveying emotions and telling stories — and that can’t be done without light

MATERIALS

We have been in contact with different materials and textures for a long time. This means that our senses are absolutely used to observing and feeling the different surfaces around us. Therefore, knowing how to observe the world around us, and being able to accurately reproduce the way materials behave in real life, is an indispensable skill for an elite 3D artist.

CAMERAS

Within the 3D world, cameras are the artist’s eyes. What’s the best angle? How to frame what really matters? What details, highlights and aspects of the scene do you need to highlight? In this module, all these and many other questions will be answered. In the end, you’ll know everything you need to be able to position and configure your cameras – like a pro!

MODELING AND RENDER SETUP

Theory without practice is worthless! It is necessary to know how to give importance to the technical details of 3D. When the objective is maximum quality and execution speed, having independence when modeling and knowing how to configure the render is crucial. With the knowledge acquired in this step, you will have the necessary confidence to never become a hostage of “ready blocks”.

INTERNAL, EXTERNAL SCENES AND HUMANIZED PLANTS

So you already have the theory, practice and domain of the software. The time has come to put it all together and live firsthand what it really is to be a 3D artist. For that, we’ll teach you the entire workflow, from start to finish, to produce complete scenes, from the simplest to the most complex. With this, you will not only apply everything you’ve learned so far, but you’ll also be able to understand in a practical way how to be efficient and productive when working in the most diverse scenarios and situations – and always at the highest level!

POST PRODUCTION

A quality render comes out straight from Corona. However, the truth is, there are always tweaks and refinements that can take your visualizations to the next level, and we call that “post-production”. In OF3D Masterviz you will learn to use Photoshop to extract the maximum potential from your visualizations.

ADVANCED TECHNIQUES

If you are one of those who are not satisfied with the shallow, with the superficial, you are in the right place. The elite of the Archviz market does not belong to those who settle down, but to those who seek to use the best techniques and processes. With that in mind, we decided to open the game and show you what to do to achieve technical and conceptual mastery of architectural visualization.

BONUS

OF3D Masterviz is not just any 3D course. We take the quality of education we deliver seriously, and our greatest desire is to see you — yes, you — take off in your career as a 3D artist. So, so that you can start your journey, we will present you with a library of blocks and materials of the highest quality — and curated! In addition, we will provide several practical recorded tutorials to help you solve complex problems that appear in everyday life, with tips and tricks.

WHO IS THE COURSE FOR?

starting from scratch

The training is complete, practical and focused on results, you can learn from scratch and you just need to follow the methodology strictly. The training modules were designed in a democratic way, so that the greatest number of people can understand the applied techniques.

3D Artists

For artists who want to take a step further in the quality of their render. In the course you will learn absolutely everything you need to know to become a high performance professional, creating really realistic images.

Architects / Interior Designers

Professionals who want to improve the presentation of their projects at a professional level, reaching better clients. In the course you will learn to focus on what really matters to get your client’s attention.

CONHEÇA O MASTERVIZ POR DENTRO

START HERE

  1. Welcome To Masterviz
  2. How To Take The Most
  3. Out Of The Training
  4. How Does The Support Work
  5. Student Registration
  6. Join Facebook Communities
  7. Join The Telegram Channel
  8. How To Request Student License For The Software
  9. How To Request My Masterviz Completion Certificate

THEORY

  1. What Programs We Will Use
  2. Can I Use Other Programs
  3. Download And Install 3DsMax
  4. Download And Install Chaos Corona
  5. Download And Install Vray
  6. Configuring 3DsMax
  7. 3DsMax’s Interface
  8. Corona’s Interface
  9. Poly Create And Modify
  10. Spline Create And Modify
  11. Basic Commands
  12. Pivot
  13. Snap
  14. Right Hand Rule
  15. Exercise
  16. 3d Artist
  17. How To Get A Realistic
  18. Rendering
  19. References
  20. Pure Ref
  21. Modeling
  22. Materials
  23. Illumination
  24. Camera
  25. Lens Effects
  26. Mood
  27. Composition Rules
  28. Image Composition
  29. Helper
  30. Colors

ILLUMINATION

  1. Start
  2. Light Temperature
  3. Examples
  4. Base Scene
  5. Environment
  6. Corona Light
  7. Corona Light Material
  8. Corona Sun And Sky
  9. Corona Sun Parameters
  10. Corona Sun Geolocalization
  11. Overcast Corona Rectangle
  12. Complementary Lights
  13. Lightmix
  14. Internal Sun
  15. External Hdri
  16. Multiple Environments
  17. Exercise
  18. Albedo – Bursting Light

INTRODUCTION TO MATERIALS

  1. Introduction
  2. Compact Ofdterial Editor
  3. Interface Compact Editor
  4. Glasses
  5. Metals
  6. Plastic
  7. Porcelain Tiles
  8. Tessellation
  9. Saving Your Materials
  10. Pbr Materials
  11. Pbr Maps
  12. Granite Compact
  13. Granite Slate
  14. Wood
  15. Brick
  16. Corona Color Correct
  17. Poliigon Converter Ofdterial
  18. Create Your Maps
  19. Uvwmap
  20. Corona Library Materials
  21. Quixel And Bridge
  22. Exercise

CAMERAS:

  1. Viewport Display
  2. Photographic Parameters
  3. Dof
  4. Motionblur
  5. Tilt And Shift
  6. Projection And Vr
  7. Camera Clipping
  8. Exercise

MODELING
SUB MODULE | BASIC MODELING

  1. Wine Cup
  2. Vase
  3. Table
  4. Console Table
  5. Side Table 1
  6. Side Table 2
  7. Curve Bench
  8. Floor Generator

MODELING
SUB MODULE | LIVING

  1. First Steps
  2. Importing The Dwg
  3. Project
  4. Building The Walls
  5. Floor And Plaster
  6. Window Frame
  7. Island Furniture
  8. Panels
  9. Tv Furniture
  10. Kitchen Furniture
  11. Door And Window
  12. Stove And Sink
  13. Plaster Moulding
  14. Exercise

MODELING
SUB MODULE | EXTERNAL

  1. Reading The Project
  2. Importing From Cad
  3. Lines
  4. Walls
  5. Beam And Grill
  6. Floor And Ceiling
  7. Frames
  8. Windowsill And Brise
  9. Mirroring The Pavement
  10. Creating The Tower
  11. Crowning And Cleaning
  12. First Floor
  13. Garage’s Cover
  14. Street And Curb
  15. Exercise

MODELING
SUB MODULE | ASSETS

  1. Introducing The Marvelous Designer
  2. Modeling A Cushion
  3. Modeling A Quilt
  4. Modeling A Pillow
  5. Complete Bed: Lower Base
  6. Complete Bed: Sheet
  7. Complete Bed: Quilt
  8. Complete Bed: Pillows
  9. Complete Bed: Blanket
  10. Complete Bed: Final Adjustment
  11. Complete Sofa: Inserting The Reference
  12. Complete Sofa: Low Poly Base
  13. Complete Sofa: High Poly Base
  14. Complete Sofa: Creating Upholstery
  15. Complete Sofa: Replacing And Adjusting Upholstery
  16. Complete Sofa: Sofa Feet
  17. Complete Sofa: Adding Seams
  18. Complete Sofa: Final Adjustments
  19. Modeling A Refrigerator: Inserting A Reference
  20. Modeling A Refrigerator: Base And Upper Doors
  21. Modeling A Refrigerator: Panel And Door Logo
  22. Modeling A Refrigerator: Lower Door
  23. Modeling A Refrigerator: Rubber Doors
  24. Modeling A Refrigerator: Feet
  25. Modeling An Air Conditioner: Inserting A Reference
  26. Modeling An Air Conditioner: Separating The Front Part From The Base
  27. Modeling An Air Conditioner: Cuttings On The Base
  28. Modeling An Air Conditioner: Front Part
  29. Modeling An Air Conditioner: Texts And Logo
  30. Modeling An Air Conditioner: Final Adjustments
  31. Modeling Personalized Cushion
  32. Modeling Carpet
  33. Modeling Towel
  34. Modeling Curtain

CORONA MATERIALS
SUB MODULE | INTRODUCTION

  1. What Are  Materials?
  2. Introduction

CORONA MATERIALS
SUB MODULE | CORONA LEGACY MATERIAL

  1. Interface
  2. Diffuse
  3. Translucency – Concept
  4. Translucency – Practical Example 1
  5. Translucency – Practical Example 2
  6. Reflection – Introduction
  7. Reflection – Level
  8. Reflection – Color
  9. Reflection – Fresnel Ior
  10. Reflection – Glossiness
  11. Reflection – Conclusion
  12. Anisotropy – Amount
  13. Anisotropy – Rotation
  14. Refraction – Concept
  15. Refraction – Parameters
  16. Refraction – Level
  17. Refraction – Color
  18. Refraction – Glossiness
  19. Refraction – Ior
  20. Refraction – Dispersion
  21. Refraction – Thin
  22. Refraction – Caustics
  23. Refraction – Conclusion
  24. Opacity – Introduction
  25. Opacity – Level
  26. Opacity – Color
  27. Opacity – Opacity Vs Refraction
  28. Opacity – Practical Example 1
  29. Opacity – Practical Example 2
  30. Opacity – Clip
  31. Displacement

CORONA MATERIALS
SUB MODULE | CORONA PHYSICAL MATERIAL

  1. Introduction
  2. Apply Preset
  3. Metalness
  4. Base Layer – Introduction
  5. Base Layer – Level And Color
  6. Base Layer – Roughness
  7. Base Layer – Ior
  8. Base Layer – Bump
  9. Base Layer – Edge Color
  10. Base Layer – Anisotropy
  11. Base Layer – Translucency
  12. Base Layer – Conclusion
  13. Refraction – Theory
  14. Refraction – Practical Example
  15. Clearcoat Layer – Introduction
  16. Clearcoat Layer – Car Paint
  17. Clearcoat Layer – Car Paint (Corona Physical Material)
  18. Clearcoat Layer – Amount
  19. Clearcoat Layer – Ior
  20. Clearcoat Layer – Roughness
  21. Clearcoat Layer – Bump
  22. Clearcoat Layer – Absorption
  23. Clearcoat Layer – Conclusion
  24. Sheen Layer – Introduction
  25. Sheen Layer – Sheen Vs Corona Legacy Material
  26. Sheen Layer – Parameters
  27. Sheen Layer – Practical Example
  28. Sheen Layer – Conclusion

CORONA MAPS
SUB MODULE | CORONA AMBIENT OCCLUSION

  1. Introduction
  2. General Parameters
  3. Excludes
  4. Practical Example 1 – Aged Wood
  5. Practical Example 2 – Ctexmap
  6. Conclusion

CORONA MAPS
SUB MODULE | CORONA BITMAP

  1. Introduction
  2. Corona Bitmap Vs Bitmap
  3. Uvw Mapping
  4. Environment Mapping
  5. Dome Mode
  6. Crop / Place
  7. Channel Outputs
  8. Bitmap
  9. Filtering
  10. Conclusion

CORONA MAPS
SUB MODULE | CORONA BUMP CONVERTER

  1. Introduction
  2. Remembering The Concept Of Bump
  3. A Problem With 3ds Max
  4. Practical Examples
  5. Parameters
  6. Conclusion

CORONA MAPS
SUB MODULE | CORONA COLOR

  1. Introduction
  2. Solid Color
  3. Solid Hdr Color
  4. Kelvin Temperature
  5. Hex Color
  6. Output Multiplier
  7. Alpha
  8. Input Values Are In Linear Color Space
  9. Conclusion

CORONA MAPS
SUB MÓDULO | CORONA COLOR CORRECT

  1. Introduction
  2. Input
  3. Brightness
  4. Contrast
  5. Saturation
  6. Hue
  7. Gamma
  8. Gamma And Saturation In HDRI
  9. Temperature
  10. Green-Magenta Tint
  11. Invert Colors
  12. Exposure
  13. Tint
  14. Lut
  15. Curves

CORONA MAPS
SUB MODULE | CORONA DISTANCE

  1. Introduction
  2. Distance From
  3. Distance Near And Distance Far
  4. Color Inside
  5. Using Maps
  6. Distance Scale
  7. Practical Example 1 – Chaos Scatter
  8. Practical Example 2 – Asphalt

CORONA MAPS
SUB MODULE | CORONA MIX

  1. Introduction
  2. Mix Operation – Add
  3. Mix Operation – Subtract
  4. Mix Operation – Multiply
  5. Mix Operation – Mix
  6. Mix Amount
  7. Perform Mixing In Srgb Space
  8. Multiplier
  9. Contrast
  10. Practical Example 1 – Graffiti
  11. Practical Example 2 – Wet Glass

CORONA MAPS
SUB MODULE | CORONA MULTIMAP

  1. Introduction
  2. Randomize By – Primitive, Sub-Primitive, Polygon And
  3. Mesh Element
  4. Randomize By – Decal
  5. Randomize By – Instance
  6. Randomize By – Material G-Buffer Id
  7. Randomize By – Object G-Buffer Id
  8. Randomize By – Material Name
  9. Randomize By – Face Material Id
  10. Batch Load Textures
  11. Other Parameters
  12. Practical Example 1 – Floor
  13. Practical Example 2 – Slatted
  14. Practical Example 3 – Trees

CORONA MAPS
SUB MODULE | CORONA NORMAL

  1. Introduction To The Normal Map
  2. Creating A Normal Map From A 3d Model
  3. Creating A Normal Map From A Diffuse Map
  4. Parameters – Input Image And Strength Mult
  5. Parameters – Add Gamma To Input
  6. Parameters – Rgb Channels Manipulation
  7. Parameters – Additional Bump Mapping

CORONA MAPS
SUB MODULE | CORONA ROUND EDGES

  1. Introduction
  2. Radius
  3. Mode
  4. Samples
  5. Effect Includes/ Excludes
  6. Additional Bump Mapping
  7. Conclusion

CORONA MAPS
SUB MODULE | CORONA TRIPLANAR

  1. Introduction
  2. Parameters – Input Maps
  3. Parameters – Blending Amount
  4. Parameters – Mapping Space
  5. Parameters – Scale
  6. Parameters – Offset And Rotate X, Y, Z
  7. Practical Example – Fabrics
  8. Conclusion

CORONA MAPS
SUB MODULE | CORONA UVW RANDOMIZER

  1. Introduction
  2. Understanding The Concept
  3. Parameters – Randomize By, Input And Seed
  4. Parameters – U And V Offset
  5. Parameters – W Rotation
  6. U And V Scale Parameters
  7. Tiling – Parameters
  8. Practical Example – Ripped

INTERIOR SCENES
SUB MODULE | 3D BLOCKS

  1. 3d Blocks
  2. Sketchup Blocks – Max And Corona
  3. Exercise
  4. Free 3d Blocks
  5. Relink Bitmap
  6. Websites To Download 3d Blocks

INTERIOR SCENES
SUB MODULE | IMAGE PUBLISHING

  1. Image Publishing

INTERIOR SCENES
SUB MODULE | CONCEPT SCENE

  1. References
  2. Modeling The Walls
  3. Camera And Preview Light
  4. First Blocks
  5. Merge
  6. Texturing The Scene
  7. Final Adjustments
  8. Configuring The Rendering
  9. Final Rendering
  10. Create Your Versions

INTERIOR SCENES
SUB MODULE | BATHROOM

  1. Reference And Mood
  2. Modeling
  3. Texturing
  4. Blocks
  5. Refinement
  6. Result
  7. Blue Hour
  8. IES

INTERIOR SCENES
SUB MODULE | OVERCAST APARTMENT

  1. Overcast Reference
  2. 3D Model
  3. Camera Light And Texture
  4. Light Refinement
  5. Round Edges
  6. 3D Blocks
  7. Scene Composition
  8. Cameras
  9. Background
  10. Hide Camera Objects
  11. DOF
  12. Fluted Glass
  13. Corona’s Post-Production
  14. Configuring The Rendering
  15. Batch Render
  16. Rebusfarm
  17. Photoshop Post-Production
  18. Exercise

INTERIOR SCENES
SUB MODULE | BLUEHOUR APARTMENT

  1. Blue Hour Reference
  2. Environment Adjustments
  3. Lightmix
  4. Configuring The Rendering

INTERIOR SCENES
SUB MODULE | SUN FLAT

  1. Reading The Project
  2. Wall Modeling
  3. Kitchen Modeling
  4. Carpentry Modeling
  5. Frames
  6. References
  7. Textures
  8. Corona Sun
  9. Scene Composition
  10. Closed Cameras
  11. Open Cameras
  12. Render
  13. Post-Production
  14. Result
  15. Exercise

INTERIOR SCENES
SUB MODULE | LOFT GOLDEN HOUR

  1. Sketchup Project
  2. Importing The Sketchup Project
  3. Organization
  4. Textures
  5. Scene Composition
  6. Cameras
  7. Golden Hour
  8. Overcast
  9. Night
  10. Multiple Environments
  11. Saving Different Moods
  12. Flash
  13. Exercise

INTERIOR SCENES
SUB MODULE | EXERCISE

  1. Exercise

INTERIOR SCENES
SUB MODULE | 360 VIRTUAL TOUR

  1. Virtual Tour
  2. Cameras
  3. Roundme

EXTERIOR SCENES
SUB MODULE | HOUSE OF SAND

  1. Reading The Project
  2. Importing The Boards
  3. First Floor Walls
  4. First Floor Frames
  5. First Floor Pool
  6. Upper Floor
  7. Terrain
  8. Camera One
  9. Hdri
  10. Corona Scatter
  11. Textures
  12. Proxy
  13. Caustics
  14. Finish
  15. Post-Production
  16. Camera Options
  17. Corona Distance Grass
  18. Exercise

EXTERIOR SCENES
SUB MODULE | CAR SCENE

  1. Download The Car
  2. Backplate
  3. Background
  4. Perspective Match
  5. Direct Visibility
  6. Shadow Catcher
  7. Exercise

EXTERIOR SCENES
SUB MODULE | CIRQUA APARTMENTS

  1. Bkk Architects Reference
  2. Modeling Organization
  3. Textures
  4. Illumination
  5. Asphalt Mixer
  6. Surrounding
  7. Forest
  8. Vegetation
  9. Cameras
  10. Exercises

EXTERIOR SCENES
SUB MODULE | TERRAINS

  1. Important To Know
  2. Terrain
  3. Boolean
  4. Sidewalks
  5. Glue
  6. Terrain

EXTERIOR SCENES
SUB MODULE | STREETS

  1. Streets
  2. Straight Street
  3. Curved Street
  4. Curved Curb
  5. Refinement

EXTERIOR SCENES
SUB MODULE | FOREST PACK

  1. Forest pack

EXTERIOR SCENES
SUB MODULE | ASPHALT

  1. Slate Material Part 01
  2. Slate Material Part 02
  3. Slate Material Part 03
  4. Asphalt Street
  5. Crosswalk
  6. Bump And Reflection
  7. Yellow Stripes
  8. Wheel Marks
  9. Crossing
  10. Water Puddles

EXTERIOR SCENES
SUB MODULE | KAISERGARTEN

  1. Project
  2. Preparation
  3. Basic Light And Camera
  4. Tower Texturization
  5. Scatter
  6. Trees
  7. Surrounding
  8. Asphalt
  9. Curtains
  10. Camera 50mm
  11. Camera 21mm
  12. Camera 28mm
  13. Landscaping Camera 28mm
  14. Detail Camera150mm
  15. Bluehour Cam 35mm
  16. Entry Camera 28mm
  17. Exercise

EXTERIOR SCENES
SUB MODULE | PHOTOMONTAGE

  1. Preparation
  2. Perspective Match
  3. Light
  4. Post Production
  5. Exercise

PHOTOSHOP POST-PRODUCTION
SUB MODULE | INTRODUCTION

  1. Photoshop Post-Production
  2. File Organization
  3. Composing The Render Elements
  4. General Adjustments And Corrections
  5. Color Adjustments
  6. Final Adjustments

PHOTOSHOP POST-PRODUCTION
SUB MODULE | EXTERNAL SCENES

  1. Composing The Render Elements
  2. Adding People
  3. Color Adjustments And Final Finishing

PHOTOSHOP POST-PRODUCTION
SUB MODULE | INTERNAL SCENES

  1. General Post-Production
  2. Adding People

PHOTOSHOP POST-PRODUCTION
SUB MODULE | EXTRAS

  1. Assembling A Panorama
  2. Removing Texture Repetition

FLOOR PLAN

  1. Reading The Dwg Project
  2. Importing The Dwg To Max
  3. Architecture Modeling
  4. Composing The Room
  5. Composing Areas
  6. Ph Materials
  7. Ortographic Camera
  8. Illumination
  9. Rendering And Post-Production
  10. Humanized Floor Plan Hdri
  11. Exercise
  12. 3D Physics Model

ADVANCED
SUB MODULE | ADVANCED GLASS

  1. Colored Glass
  2. Etched Glass
  3. Fluted Glass
  4. Fogged Glass
  5. Rain Glass
  6. Glass With Fingerprints

ADVANCED
SUB MODULE | WALL

  1. Corona Mix – Graphite

ADVANCED
SUB MODULE | REFERENCES IN PRACTICE

  1. Corona Mix – Graphite

ADVANCED
SUB MODULE | MAP

  1. Corona Triplanar
  2. Unwrap Map

CHAOS CORONA
SUB MODULE | COMMON

  1. Common

CHAOS CORONA
SUB MODULE | SCENE

  1. Progressive Render Limits
  2. Save Resume Rendering
  3. Render Overrides
  4. Denoising – Render Selected
  5. Scene Environment

CHAOS CORONA
SUB MODULE | PERFORMANCE

  1. Global Illumination
  2. Performance Settings
  3. Displacement – Interactive
  4. Caustics – Uhd Cache

CHAOS CORONA
SUB MODULE | SYSTEM

  1. System

CHAOS CORONA
SUB MODULE | CORONA 7

  1. Corona 7 New Features
  2. Old Scenes
  3. Physical Material
  4. Metal
  5. Material Presets
  6. New Material Library
  7. Corona Converter
  8. Prg Sky
  9. Coronal Physical Material Properties

CHAOS CORONA
SUB MODULE | CORONA 8

  1. Corona 8 Updates
  2. Decals
  3. Chaos Cosmos
  4. Chaos Scatter
  5. Frame Buffer

BONUS 3D MODEL LIBRARY

  1. Decorations Sets

TUTORIALS

  1. Lighting With Background
  2. Caustics
  3. Motion Blur In Rendering
  4. Volume Light
  5. Realistic Textures In 1 Click
  6. Distributed Render
  7. Backburner Using 1 Computer
  8. Inserting 2d People Inside The Render
  9. How To Make The Render Work For You
  10. 1-Click Modeling
  11. In Search Of The Lost Texture
  12. Modeling The Coronavirus
  13. 3d Humanized Plant
  14. Making A Simple Scene From Scratch
  15. Furry Rug In The Render
  16. Depth Of Field
  17. Quixel Megascans
  18. Realistic 3d Water
  19. Scatter Grass Distribution
  20. Finding The Size Of A Render
  21. How To Make A 360° Render
  22. Wood Slatted Texture
  23. Sketchup Blocks
  24. Pretty Social Media Render
  25. 3d Rendering A Logo
  26. 13 Ways To Optimize A 3d Scene
  27. Modeling A Wood Deck In 1 Click
  28. Realistic Wood Deck Texturing + Uvw Randomizer +
  29. Multimap
  30. Hair And Fur Straw Hat Cover
  31. 3DsMax Animation
  32. Post-Production In Render
  33. How Not To Light A Scene
  34. Volumetric Light – Car Headlights
  35. Chamfer On The Edges

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